/*
overlay
	var/icon
	var/icon_state
	icon = 'overlays.dmi'

/* Overlay datum.
This is used to keep track of what is showing on user
Each player has a list of overlays. Hopefully this can be used
to make players look like there counter-parts in who verbs
(Maybe Say(), depends on how processor intensive it is...)
*/

// you only need to set the icon_state within the overlays.dmi file
// to make it work... Once its done ^_^'

// this is basically a list of (So far...) the whole amount of overlays possible

	SwordBroken
	Club
	Dagger
	Hammer
	HandAxe
	QuaterStaff
	Spear
	ShortSword
	Mace
	Flail
	Axe
	WarHammer
	LongSword
	BattleAxe
	BroadSword
	MorningStar
	BastardSword
	TwoHandedSword
	Rusty
	Leather
	StudLeather
	Ring
	Scale
	Chain
	Splint
	Plate
	MithPlate
	Elven
	SWooden
	SIron
	SSteel
	SMeteoricSteel
	MWooden
	MIron
	MSteel
	MMeteoricSteel
	LWooden
	LIron
	LSteel
	LMeteoricSteel
	Gauntlets
	Boots
	Cloak
	Staff
	SCureWounds
	SIdentify
	SRuneofReturn
	SHealing
	Belt
	Ring
	Broken
	Leather
		icon_state = "leathercap"
	Iron
	Steel
		icon_state = "steelhelmet"
	MeteoricSteel
	SeeInvisable
	HelmetofStorms
	Container
	Bracers
	Amulet
	Wand
 */